When I first reviewed Nevermind from Flying Mollusk Studios, I mentioned how I am a bitter, jaded little man, and not given - much - to being startled and scared. The first three scenarios of the game did little to alarm me, which wasn't in of itself the worst issue I've seen in the genre, and by and large it was still an enjoyable experience. The core idea of going inside people's minds is relatively well-worn by this point (with games like Psychonauts) but is given a fresh face with the driving motivation of therapy. Nevermind promises the experience of helping overcome a character's fears as you overcome your own.
I'm pleased to report that with the addition of two new scenarios, Nevermind is really digging down into the promise of its premise, smartly doing away with traditional horror game tropes in favour of examining the everyday, human fears that deeply affect our lives.
**NOTE: FULL SPOILERS WILL FOLLOW THIS POINT**Read More